
Gameplay: The Economic Sphere of Influence grants the faction leader the ability to enter into any single destroyed and/or abandoned outpost and claim it as their own. This power may be played immediately after any faction plays the Orbital Bombardment power. The faction leader may also use this power to win all ties when conducting a single assault by declaring its use before any given match, however, only one ability may be used per chapter.
Conditions: The faction must control the Turbid Generators, Camphor Gas Silos, Camphor Refinery, Valerian Quarry and the Beril Sea Port to use this power.