Battle for Valenor's Keep
Founder's campaign 2024

Chrysalet District
The chrysalet districtAoric Versarium

The Seven Spires
Under Aoric Control
The Beril Strait
The Beril Strait
The Turbid Generators
The Turbid Generators
Citadel District
The Citadel district
The Beril Sea Port
The Beril Sea Port
Reiner Garrison
Reiner Garrison
Sepith Prefecture
Sepith Prefecture
The Sepith Fields
The Sepith Fields
The Hallowed Plains
The Hallowed Plains
Valerian Quarry
Valerian Quarry
Koriban Outpost
Koriban Outpost
Al'Tyr Desert
Al'Tyr Desert
The Grey Sea port
The Grey Sea Port
Basilisk District
The Basilisk district
Camphor Gas Silos
Camphor Gas Silos
Camphor Refinery
Camphor Refinery
Kaledan Prefecture
Kaledan Prefecture
Kaledan Wastes
Kaledan Wastes
Karrow Temple Ruins District
The Karrow Temple Ruins district
Karrow Spire
Karrow Spire
Great Temple Ruins
Great Temple Ruins
Aoric Excavation Site
The Aoric Excavation Site
The Shimmering Isles
The Shimmering Isles
- Updates
- Match Results
- Achievements & Abilities
- Battle Map 0
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Stellen Alliance
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Emperor's Hand
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Aori
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Revolution
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Mori Clan
global updates
calendar
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campaign achievements
Achieved a primary objective
Chapter 2 – Founder’s Campaign 2024
1 Step
- 1 time
Artefacts of Valenor
5 Steps
- Unlocked the Bal’te Soon Artefact during the Battle for Valenor’s Keep Campaign
- Unlocked the Fallen Sun artefact during the Battle for Valenor’s Keep Campaign
- Unlocked the Kai’let artefact during the Battle for Valenor’s Keep Campaign
- Unlocked the Emperor’s Ring artefact during the Battle for Valenor’s Keep Campaign
- Unlocked the Skull of Al’man the Accursed artefact during the Battle for Valenor’s Keep Campaign
Spheres of Influence
Military Sphere of Influence
6 Steps
- Secure and hold the Beril Strait until the end of chapter five
- Secure and hold the Kaledan Wastes until the end of chapter five
- Secure and hold the Grey Sea Port until the end of chapter five
- Secure and hold Koriban Outpost until the end of chapter five
- Secure and hold Reiner Garrison until the end of chapter five
- Unlock "Military Sphere of Influence" 1 time
Economic Sphere of Influence
Populous Sphere of Influence
Stellen Alliance
fighter stats
Rank | Faction Member | Position | Height | Score |
---|---|---|---|---|
1 | ![]() | Faction Leader | 168 cm | 0 |
2 | ![]() | Faction Leader | - | 0 |
3 | ![]() | Faction Leader | - | 4 |
4 | ![]() | Cleric | - | 3 |
5 | ![]() | Faction Member | - | 3 |
6 | ![]() | Faction Member | - | 0 |
7 | ![]() | Faction Member | - | 7 |
8 | ![]() | Faction Member | - | 0 |
9 | ![]() | Faction Member | - | 0 |
10 | ![]() | Faction Member | - | 4 |
11 | ![]() | Faction Member | - | 14 |
12 | ![]() | - | 8 |
objectives
Primary Objective – Control the Citadel
The Alliance already possesses Sepith Prefecture, but the Emperor's Hand remains a significant threat. The Stellen Alliance must decimate their remaining forces within the Citadel. Their ultimate goal is to gain full control of the district and its strategic locations, particularly the Beril Sea port and Reiner Garrison which present the most immediate threat. Another key location is the Sepith fields which will provide additional resources for the Alliance during their invasion.
Primary Objective – Secret of the Karrow Temple Ruins
The Stell share an ancient connection to the temple ruins that dot the Shimmering Isles, but Admiral Vos knows something about the Karrow temple ruins that he isn’t sharing. Aoric scholars identified a stone key at the Aoric excavation site. Rumor has it, three other keys may be found. Gain control over the Shimmering Isles, Great Temple and Karrow Spire to uncover the mystery of the Karrow Temple Ruins.
Secondary Objective – Defend the Control Stations
The Stellen Control Stations are used to transport ground forces to the surface, provide reinforcements and supplies, and strengthen communications. In order for the Invasion to be successful, the Stellen Alliance must ensure they control at least two control stations by Chapter five.
6 Steps
- Defend the Control Station at Sepith Prefecture by Chapter 5
- Defend the Control Station at the Beril Strait by Chapter 5
- Defend the Control Station at the Grey Sea Port by Chapter 5
- Defend the Control Station at the Great Temple Ruins by Chapter 5
- Request approval from the Game Master
- Request approval from the Game Master
Secondary Objective – Control the Crystal Supply
The crystal production supply chain is critical for the Stellen Alliance to sustain their campaign and establish their own power and influence over Valenor. Control at least two of the following outposts by the end of Chapter five: Camphor Gas Silos, Camphor Refinery, Valerian Quarry and the Beril Sea Port.
the emperor's hand
fighter stats
Rank | Faction Member | Position | Height | Score |
---|---|---|---|---|
1 | ![]() | Faction Leader | 168 cm | 0 |
2 | ![]() | Faction Leader | - | 0 |
3 | ![]() | Faction Leader | - | 4 |
4 | ![]() | Cleric | - | 3 |
5 | ![]() | Faction Member | - | 3 |
6 | ![]() | Faction Member | - | 0 |
7 | ![]() | Faction Member | - | 7 |
8 | ![]() | Faction Member | - | 0 |
9 | ![]() | Faction Member | - | 0 |
10 | ![]() | Faction Member | - | 4 |
11 | ![]() | Faction Member | - | 14 |
12 | ![]() | - | 8 |
objectives
Primary Objective – Control Station Assault
The Emperor's Hand must launch a series of coordinated assaults on Stellen Alliance control stations across the various districts. They are currently located in the Beril Strait, Sepith Prefecture, the Grey Sea Port and the Great Temple Ruins. Eliminate these stations and you will significantly impair the Alliance’s invasion.
4 Steps
- Conduct an assault on the Stellen Control Station located at the Beril Strait
- Conduct an assault on the Stellen Control Station located at the Grey Sea Port
- Conduct an assault on the Stellen Control Station located at Sepith Prefecture
- Conduct an assault on the Stellen Control Station located at the Great Temple Ruins
Primary Objective – Re-take the Citadel
The Citadel must not fall. Control the district by controlling the Reiner Garrison, Sepith prefecture, Beril Sea Port and the Sepith fields. However, the war has de-stabilised the whole district and now other houses seek control of the Citadel as well. Once captured, retake and retain the Citadel until Chapter five in order to achieve this objective.
Secondary Objective – We require more minerals!
The Emperor's Hand must control the Valerian processing and mining facilities in the Basilisk and Hallowed Plains districts in order to retain their economic strength. Secure and retain any three of the following outposts at the same time: the Grey Sea Port, Camphor Refinery, Valerian Quarry, Beril Sea Port.
Secondary Objective – Secure the Turbid Generators
Aen’eas aims to destabilise Aori control in the Chrysalet District under the guise of restoring peace. The Turbid Generators provide power to the Aoric resonators that protect the people from the psychotropic effects of the Seven Spires. Seize and retain control of the Turbid Generators by the end of Chapter five in order to strengthen the Emperor’s hold over Valenor.
the aori
fighter stats
Rank | Faction Member | Position | Height | Score |
---|---|---|---|---|
1 | ![]() | Faction Leader | 168 cm | 0 |
2 | ![]() | Faction Leader | - | 0 |
3 | ![]() | Faction Leader | - | 4 |
4 | ![]() | Cleric | - | 3 |
5 | ![]() | Faction Member | - | 3 |
6 | ![]() | Faction Member | - | 0 |
7 | ![]() | Faction Member | - | 7 |
8 | ![]() | Faction Member | - | 0 |
9 | ![]() | Faction Member | - | 0 |
10 | ![]() | Faction Member | - | 4 |
11 | ![]() | Faction Member | - | 14 |
12 | ![]() | - | 8 |
objectives
Primary Objective – Secrets of the Karrow Temple Ruins
The Aori believe that unlocking the secrets of the Karrow Temple Ruins will grant them unparalleled power. To achieve this, they must secure all four Karrow Stones scattered throughout the district. Secure the Shimmering Isles, The Great Temple Ruins, Karrow Spire and the Aoric Excavation site.
Primary Objective – Awaken Phales
Phales, one of the Great Heirophants of the inner sanctum, lies in revelation and cannot be awakened without the proper ritual. To conduct the ritual you will need to secure the Turbid generators and prepare the Chrysalet district.
Secondary Objective – Nobody expects the Aoric Inquisition
For some time, the Revolution has stoked rebellion and unrest across Valenor, poisoning the minds of its citizens. Before the invasion, a holy inquisition was commanded by the emperor himself. The Aori must root out the unfaithful in at least three districts, including the Al’tyri Desert, Sepith Prefecture, Kaledan Prefecture, Aoric Excavation Site or Aoric Versarium.
6 Steps
- Conduct a holy inquisition amongst the nomadic tribes in the Al'tyr Desert
- Conduct a holy inquisition amongst the nomadic tribes in the Al’tyr Desert
- Conduct a holy inquisition in Kaledan Prefecture
- Conduct a holy inquisition amongst the laymen at the Aoric Excavation Site
- Conduct a holy inquisition amongst the high-born of Sepith prefecture
- Request approval from the Game Master
Secondary Objective – Cleanse the Basilisk
For too long, Kaledan Wastes has acted as a receptacle for the damned. Too blighted by the effects of the crystal even to live in Kaledan Prefecture. Similarly, Kaledan prefecture has been allowed to grow into cesspool of criminal activity. Complete a rite of cleansing over these two outposts and release all who dwell there from this world.
the revolution

fighter stats
Rank | Faction Member | Position | Height | Score |
---|---|---|---|---|
1 | ![]() | Faction Leader | 168 cm | 0 |
2 | ![]() | Faction Leader | - | 0 |
3 | ![]() | Faction Leader | - | 4 |
4 | ![]() | Cleric | - | 3 |
5 | ![]() | Faction Member | - | 3 |
6 | ![]() | Faction Member | - | 0 |
7 | ![]() | Faction Member | - | 7 |
8 | ![]() | Faction Member | - | 0 |
9 | ![]() | Faction Member | - | 0 |
10 | ![]() | Faction Member | - | 4 |
11 | ![]() | Faction Member | - | 14 |
12 | ![]() | - | 8 |
Objectives
Primary Objective – Assault on the Seven Spires
Karric seeks to uncover the truth of the death of Ancelles and restore his fallen commander's honour. To do this he will need to capture Phales whom he suspects was involved in the assassination. Assist Karric by conducting a coordinated attack on the Chrysalet district, including the Aoric Versarium, the Turbid Generators, the Beril Strait and the Seven Spires. Only by securing the District will you be able to extract Phales and uncover the truth of Ancelles' assassination.
mori clan
fighter stats
Rank | Faction Member | Position | Height | Score |
---|---|---|---|---|
1 | ![]() | Faction Leader | 168 cm | 0 |
2 | ![]() | Faction Leader | - | 0 |
3 | ![]() | Faction Leader | - | 4 |
4 | ![]() | Cleric | - | 3 |
5 | ![]() | Faction Member | - | 3 |
6 | ![]() | Faction Member | - | 0 |
7 | ![]() | Faction Member | - | 7 |
8 | ![]() | Faction Member | - | 0 |
9 | ![]() | Faction Member | - | 0 |
10 | ![]() | Faction Member | - | 4 |
11 | ![]() | Faction Member | - | 14 |
12 | ![]() | - | 8 |
objectives
Primary Objective – Assault on the Seven Spires
Karric seeks to uncover the truth of the death of Ancelles and restore his fallen commander's honour. To do this he will need to capture Phales whom he suspects was involved in the assassination. Assist Karric by conducting a coordinated attack on the Chrysalet district, including the Aoric Versarium, the Turbid Generators, the Beril Strait and the Seven Spires. Only by securing the District will you be able to extract Phales and uncover the truth of Ancelles' assassination.
Primary Objective – Secure the Basilisk
The other crime bosses are not impressed by Karric’s personal mission. For too long, the Basilisk district has seen various forces vying for control over its outposts, reducing the Clan’s position. To assure them and secure Karric’s rule you must bring the Basilisk district into Mori control. Secure the Camphor Gas Silos, Camphor Refinery, Kaledan Prefecture and Kaledan Wastes at the end of Chapter five to achieve this objective.
Secondary Objective – High Seas Heist
The Mori Clan plans to steal a shipment of valuable Valerian crystals for their operations. To do this they must control any two of the following outposts simultaneously, at least once during the campaign: The Grey Sea Port, Beril Sea Port and The Beril Strait.
Secondary Objective – Saber Runners
The Mori Clan need weapons. Sack any two outposts, including either the Reiner Garrison, Aoric Excavation Site or Koriban Outpost, at least once at any time whilst under the control of either the Stellen Alliance, Emperor’s Hand or Aori forces.
4 Steps
- Attack and control Reiner Garrison whilst it is under the control of Aoric, Imperial or Stellen forces.
- Attack and control Koriban Outpost whilst it is under the control of Aoric, Imperial or Stellen forces.
- Attack and control Aoric Excavation site whilst it is under the control of Aoric, Imperial or Stellen forces.
- Request approval from the Game Master
The Hallowed Plains
The Hallowed Plains
The Hallowed Plains is a vast desert district on the planet Valenor, a harsh and unforgiving expanse that stretches for thousands of miles across the planet’s equatorial region. This arid wasteland is home to the Al’tyri, a resourceful and resilient people who have adapted to survive in its extreme environment.
The Hallowed Plains is notorious for its psionic storms, unpredictable and dangerous phenomena that sweep across the dunes, warping reality and ravaging the minds of the unprepared. These storms have left their mark on the local fauna, twisting many creatures into maddened, aberrant versions of their former selves. Bizarre beasts roam the sands, their minds fractured and their bodies often mutated by the psionic energies.
To survive in this psychically charged environment, the Al’tyri have developed unique indigenous form of tuning called “Kal’un” These mental and spiritual disciplines allow them to shield their minds from the corrupting influence of the psionic storms and the madness that plagues the region. Through generations of practice and refinement, the Al’tyri can now endure extended exposure to the Plains’ harsh conditions without succumbing to insanity.
The tuning practices of the Al’tyri also grant them remarkable physical resilience. They have developed techniques that allow them to enter trance-like states, dramatically slowing their metabolisms and enabling them to survive extended periods of dehydration. This ability is crucial in a land where water is scarce and often tainted by psionic energies.
The Al’tyri have built their entire economy and culture around the mining and production of these crystals. Crystal mining operations are scattered across the Plains, with specialized equipment designed to extract the precious resource from the depths of the desert. The Al’tyri must contend not only with the harsh climate and psionic storms but also with the dangerous, maddened creatures that roam the dunes, often attracted to the mining sites.
The political and social structures of the Al’tyri are complex, with various factions vying for control of the crystal mining operations. The harsh environment and constant threat of psionic corruption have shaped them into a tough, pragmatic people with a deep respect for mental discipline and the precious resource their land provides.
Despite its dangers, the Hallowed Plains possesses a stark, alien beauty that captivates many who visit. Its endless dunes, shimmering with residual psionic energy and painted in otherworldly hues by the setting sun, create a mesmerizing landscape that has inspired countless tales and legends among the Al’tyri and outsiders alike.
The Hallowed Plains
The Hallowed Plains
The Hallowed Plains is a vast desert district on the planet Valenor, a harsh and unforgiving expanse that stretches for thousands of miles across the planet’s equatorial region. This arid wasteland is home to the Al’tyri, a resourceful and resilient people who have adapted to survive in its extreme environment.
The Hallowed Plains is notorious for its psionic storms, unpredictable and dangerous phenomena that sweep across the dunes, warping reality and ravaging the minds of the unprepared. These storms have left their mark on the local fauna, twisting many creatures into maddened, aberrant versions of their former selves. Bizarre beasts roam the sands, their minds fractured and their bodies often mutated by the psionic energies.
To survive in this psychically charged environment, the Al’tyri have developed unique indigenous form of tuning called “Kal’un” These mental and spiritual disciplines allow them to shield their minds from the corrupting influence of the psionic storms and the madness that plagues the region. Through generations of practice and refinement, the Al’tyri can now endure extended exposure to the Plains’ harsh conditions without succumbing to insanity.
The tuning practices of the Al’tyri also grant them remarkable physical resilience. They have developed techniques that allow them to enter trance-like states, dramatically slowing their metabolisms and enabling them to survive extended periods of dehydration. This ability is crucial in a land where water is scarce and often tainted by psionic energies.
The Al’tyri have built their entire economy and culture around the mining and production of these crystals. Crystal mining operations are scattered across the Plains, with specialized equipment designed to extract the precious resource from the depths of the desert. The Al’tyri must contend not only with the harsh climate and psionic storms but also with the dangerous, maddened creatures that roam the dunes, often attracted to the mining sites.
The political and social structures of the Al’tyri are complex, with various factions vying for control of the crystal mining operations. The harsh environment and constant threat of psionic corruption have shaped them into a tough, pragmatic people with a deep respect for mental discipline and the precious resource their land provides.
Despite its dangers, the Hallowed Plains possesses a stark, alien beauty that captivates many who visit. Its endless dunes, shimmering with residual psionic energy and painted in otherworldly hues by the setting sun, create a mesmerizing landscape that has inspired countless tales and legends among the Al’tyri and outsiders alike.