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Battle for Valenor's Keep

Founder's campaign 2024

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Lennon completed the Attend Wednesday night training with Kyushin-Ryu Australia
Lennon unlocked the Wednesday Training - Kyushin Ryu Australia Session
Lennon completed the Attend Wednesday night training with Kyushin-Ryu Australia
Logan Kennett completed the Attend Wednesday night training with Kyushin-Ryu Australia
Logan Kennett unlocked the Wednesday Training - Kyushin Ryu Australia Session
Logan Kennett completed the Attend Wednesday night training with Kyushin-Ryu Australia
Logan Kennett completed the 10 Focus Points for every 100 XP
Luke Hein unlocked the Wednesday Training - Kyushin Ryu Australia Session
Luke Hein completed the Attend Wednesday night training with Kyushin-Ryu Australia
Luke Hein unlocked the Wednesday Training - Kyushin Ryu Australia Session

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upcoming matches

DateHousesTime/ResultsArenaArticleMatch Day

fighter stats

RankFaction MemberPositionHeightScore
1Mikhayl von RiebenFaction Leader168 cm0
2Nathan SayersFaction Leader-0
3Luke HeinFaction Leader-4
4William HeinCleric-3
5Efthymios EfthymiouFaction Member-3
6Joel TarlyFaction Member-0
7Beatrix Von RiebenFaction Member-7
8Sam CaseyFaction Member-0
9Hamish SayersFaction Member-0
10Lennon DavisonFaction Member-4
11Kyan VaresanovicFaction Member-14
12Logan Kennett-8

objectives

Primary Objective – Control the Citadel

500 XP

The Alliance already possesses Sepith Prefecture, but the Emperor's Hand remains a significant threat. The Stellen Alliance must decimate their remaining forces within the Citadel. Their ultimate goal is to gain full control of the district and its strategic locations, particularly the Beril Sea port and Reiner Garrison which present the most immediate threat. Another key location is the Sepith fields which will provide additional resources for the Alliance during their invasion.

Primary Objective – Secret of the Karrow Temple Ruins

500 XP

The Stell share an ancient connection to the temple ruins that dot the Shimmering Isles, but Admiral Vos knows something about the Karrow temple ruins that he isn’t sharing. Aoric scholars identified a stone key at the Aoric excavation site. Rumor has it, three other keys may be found. Gain control over the Shimmering Isles, Great Temple and Karrow Spire to uncover the mystery of the Karrow Temple Ruins.

Secondary Objective – Defend the Control Stations

250 XP

The Stellen Control Stations are used to transport ground forces to the surface, provide reinforcements and supplies, and strengthen communications. In order for the Invasion to be successful, the Stellen Alliance must ensure they control at least two control stations by Chapter five.

Secondary Objective – Control the Crystal Supply

250 XP

The crystal production supply chain is critical for the Stellen Alliance to sustain their campaign and establish their own power and influence over Valenor. Control at least two of the following outposts by the end of Chapter five: Camphor Gas Silos, Camphor Refinery, Valerian Quarry and the Beril Sea Port.

fighter stats

RankFaction MemberPositionHeightScore
1Mikhayl von RiebenFaction Leader168 cm0
2Nathan SayersFaction Leader-0
3Luke HeinFaction Leader-4
4William HeinCleric-3
5Efthymios EfthymiouFaction Member-3
6Joel TarlyFaction Member-0
7Beatrix Von RiebenFaction Member-7
8Sam CaseyFaction Member-0
9Hamish SayersFaction Member-0
10Lennon DavisonFaction Member-4
11Kyan VaresanovicFaction Member-14
12Logan Kennett-8

objectives

Primary Objective – Control Station Assault

500 Points

The Emperor's Hand must launch a series of coordinated assaults on Stellen Alliance control stations across the various districts. They are currently located in the Beril Strait, Sepith Prefecture, the Grey Sea Port and the Great Temple Ruins. Eliminate these stations and you will significantly impair the Alliance’s invasion.

Primary Objective – Re-take the Citadel

500 Points

The Citadel must not fall. Control the district by controlling the Reiner Garrison, Sepith prefecture, Beril Sea Port and the Sepith fields. However, the war has de-stabilised the whole district and now other houses seek control of the Citadel as well. Once captured, retake and retain the Citadel until Chapter five in order to achieve this objective.

Secondary Objective – We require more minerals!

250 Points

The Emperor's Hand must control the Valerian processing and mining facilities in the Basilisk and Hallowed Plains districts in order to retain their economic strength. Secure and retain any three of the following outposts at the same time: the Grey Sea Port, Camphor Refinery, Valerian Quarry, Beril Sea Port.

Secondary Objective – Secure the Turbid Generators

250 Points

Aen’eas aims to destabilise Aori control in the Chrysalet District under the guise of restoring peace. The Turbid Generators provide power to the Aoric resonators that protect the people from the psychotropic effects of the Seven Spires. Seize and retain control of the Turbid Generators by the end of Chapter five in order to strengthen the Emperor’s hold over Valenor.

fighter stats

RankFaction MemberPositionHeightScore
1Mikhayl von RiebenFaction Leader168 cm0
2Nathan SayersFaction Leader-0
3Luke HeinFaction Leader-4
4William HeinCleric-3
5Efthymios EfthymiouFaction Member-3
6Joel TarlyFaction Member-0
7Beatrix Von RiebenFaction Member-7
8Sam CaseyFaction Member-0
9Hamish SayersFaction Member-0
10Lennon DavisonFaction Member-4
11Kyan VaresanovicFaction Member-14
12Logan Kennett-8

objectives

Primary Objective – Secrets of the Karrow Temple Ruins

500 XP

The Aori believe that unlocking the secrets of the Karrow Temple Ruins will grant them unparalleled power. To achieve this, they must secure all four Karrow Stones scattered throughout the district. Secure the Shimmering Isles, The Great Temple Ruins, Karrow Spire and the Aoric Excavation site.

Primary Objective – Awaken Phales

500 XP

Phales, one of the Great Heirophants of the inner sanctum, lies in revelation and cannot be awakened without the proper ritual. To conduct the ritual you will need to secure the Turbid generators and prepare the Chrysalet district.

Secondary Objective – Nobody expects the Aoric Inquisition

250 XP

For some time, the Revolution has stoked rebellion and unrest across Valenor, poisoning the minds of its citizens. Before the invasion, a holy inquisition was commanded by the emperor himself. The Aori must root out the unfaithful in at least three districts, including the Al’tyri Desert, Sepith Prefecture, Kaledan Prefecture, Aoric Excavation Site or Aoric Versarium.

Secondary Objective – Cleanse the Basilisk

250 XP

For too long, Kaledan Wastes has acted as a receptacle for the damned. Too blighted by the effects of the crystal even to live in Kaledan Prefecture. Similarly, Kaledan prefecture has been allowed to grow into cesspool of criminal activity. Complete a rite of cleansing over these two outposts and release all who dwell there from this world.

fighter stats

RankFaction MemberPositionHeightScore
1Mikhayl von RiebenFaction Leader168 cm0
2Nathan SayersFaction Leader-0
3Luke HeinFaction Leader-4
4William HeinCleric-3
5Efthymios EfthymiouFaction Member-3
6Joel TarlyFaction Member-0
7Beatrix Von RiebenFaction Member-7
8Sam CaseyFaction Member-0
9Hamish SayersFaction Member-0
10Lennon DavisonFaction Member-4
11Kyan VaresanovicFaction Member-14
12Logan Kennett-8

Objectives

Primary Objective – Assault on the Seven Spires

Karric seeks to uncover the truth of the death of Ancelles and restore his fallen commander's honour. To do this he will need to capture Phales whom he suspects was involved in the assassination. Assist Karric by conducting a coordinated attack on the Chrysalet district, including the Aoric Versarium, the Turbid Generators, the Beril Strait and the Seven Spires. Only by securing the District will you be able to extract Phales and uncover the truth of Ancelles' assassination.

fighter stats

RankFaction MemberPositionHeightScore
1Mikhayl von RiebenFaction Leader168 cm0
2Nathan SayersFaction Leader-0
3Luke HeinFaction Leader-4
4William HeinCleric-3
5Efthymios EfthymiouFaction Member-3
6Joel TarlyFaction Member-0
7Beatrix Von RiebenFaction Member-7
8Sam CaseyFaction Member-0
9Hamish SayersFaction Member-0
10Lennon DavisonFaction Member-4
11Kyan VaresanovicFaction Member-14
12Logan Kennett-8

objectives

Primary Objective – Assault on the Seven Spires

500 XP

Karric seeks to uncover the truth of the death of Ancelles and restore his fallen commander's honour. To do this he will need to capture Phales whom he suspects was involved in the assassination. Assist Karric by conducting a coordinated attack on the Chrysalet district, including the Aoric Versarium, the Turbid Generators, the Beril Strait and the Seven Spires. Only by securing the District will you be able to extract Phales and uncover the truth of Ancelles' assassination.

Primary Objective – Secure the Basilisk

500 XP

The other crime bosses are not impressed by Karric’s personal mission. For too long, the Basilisk district has seen various forces vying for control over its outposts, reducing the Clan’s position. To assure them and secure Karric’s rule you must bring the Basilisk district into Mori control. Secure the Camphor Gas Silos, Camphor Refinery, Kaledan Prefecture and Kaledan Wastes at the end of Chapter five to achieve this objective.

Secondary Objective – High Seas Heist

250 XP

The Mori Clan plans to steal a shipment of valuable Valerian crystals for their operations. To do this they must control any two of the following outposts simultaneously, at least once during the campaign: The Grey Sea Port, Beril Sea Port and The Beril Strait.

Secondary Objective – Saber Runners

250 XP

The Mori Clan need weapons. Sack any two outposts, including either the Reiner Garrison, Aoric Excavation Site or Koriban Outpost, at least once at any time whilst under the control of either the Stellen Alliance, Emperor’s Hand or Aori forces.

The Hallowed Plains

The Hallowed Plains is a vast desert district on the planet Valenor, a harsh and unforgiving expanse that stretches for thousands of miles across the planet’s equatorial region. This arid wasteland is home to the Al’tyri, a resourceful and resilient people who have adapted to survive in its extreme environment.

The Hallowed Plains is notorious for its psionic storms, unpredictable and dangerous phenomena that sweep across the dunes, warping reality and ravaging the minds of the unprepared. These storms have left their mark on the local fauna, twisting many creatures into maddened, aberrant versions of their former selves. Bizarre beasts roam the sands, their minds fractured and their bodies often mutated by the psionic energies.

To survive in this psychically charged environment, the Al’tyri have developed unique indigenous form of tuning called “Kal’un” These mental and spiritual disciplines allow them to shield their minds from the corrupting influence of the psionic storms and the madness that plagues the region. Through generations of practice and refinement, the Al’tyri can now endure extended exposure to the Plains’ harsh conditions without succumbing to insanity.

The tuning practices of the Al’tyri also grant them remarkable physical resilience. They have developed techniques that allow them to enter trance-like states, dramatically slowing their metabolisms and enabling them to survive extended periods of dehydration. This ability is crucial in a land where water is scarce and often tainted by psionic energies.

The Al’tyri have built their entire economy and culture around the mining and production of these crystals. Crystal mining operations are scattered across the Plains, with specialized equipment designed to extract the precious resource from the depths of the desert. The Al’tyri must contend not only with the harsh climate and psionic storms but also with the dangerous, maddened creatures that roam the dunes, often attracted to the mining sites.

The political and social structures of the Al’tyri are complex, with various factions vying for control of the crystal mining operations. The harsh environment and constant threat of psionic corruption have shaped them into a tough, pragmatic people with a deep respect for mental discipline and the precious resource their land provides.

Despite its dangers, the Hallowed Plains possesses a stark, alien beauty that captivates many who visit. Its endless dunes, shimmering with residual psionic energy and painted in otherworldly hues by the setting sun, create a mesmerizing landscape that has inspired countless tales and legends among the Al’tyri and outsiders alike.

The Hallowed Plains

The Hallowed Plains is a vast desert district on the planet Valenor, a harsh and unforgiving expanse that stretches for thousands of miles across the planet’s equatorial region. This arid wasteland is home to the Al’tyri, a resourceful and resilient people who have adapted to survive in its extreme environment.

The Hallowed Plains is notorious for its psionic storms, unpredictable and dangerous phenomena that sweep across the dunes, warping reality and ravaging the minds of the unprepared. These storms have left their mark on the local fauna, twisting many creatures into maddened, aberrant versions of their former selves. Bizarre beasts roam the sands, their minds fractured and their bodies often mutated by the psionic energies.

To survive in this psychically charged environment, the Al’tyri have developed unique indigenous form of tuning called “Kal’un” These mental and spiritual disciplines allow them to shield their minds from the corrupting influence of the psionic storms and the madness that plagues the region. Through generations of practice and refinement, the Al’tyri can now endure extended exposure to the Plains’ harsh conditions without succumbing to insanity.

The tuning practices of the Al’tyri also grant them remarkable physical resilience. They have developed techniques that allow them to enter trance-like states, dramatically slowing their metabolisms and enabling them to survive extended periods of dehydration. This ability is crucial in a land where water is scarce and often tainted by psionic energies.

The Al’tyri have built their entire economy and culture around the mining and production of these crystals. Crystal mining operations are scattered across the Plains, with specialized equipment designed to extract the precious resource from the depths of the desert. The Al’tyri must contend not only with the harsh climate and psionic storms but also with the dangerous, maddened creatures that roam the dunes, often attracted to the mining sites.

The political and social structures of the Al’tyri are complex, with various factions vying for control of the crystal mining operations. The harsh environment and constant threat of psionic corruption have shaped them into a tough, pragmatic people with a deep respect for mental discipline and the precious resource their land provides.

Despite its dangers, the Hallowed Plains possesses a stark, alien beauty that captivates many who visit. Its endless dunes, shimmering with residual psionic energy and painted in otherworldly hues by the setting sun, create a mesmerizing landscape that has inspired countless tales and legends among the Al’tyri and outsiders alike.

stellen alliance

The Karrow Temple Ruins lie the east of Valenor…

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