
Overview: The Military Sphere of Influence grants the faction leader the power to destroy an outpost rather than surrender it to an enemy. Play this power after the Game Master has declared one of your outposts lost. This power cannot be played if you have forfeited a match. You may play this outpost even if the outpost you are losing is one that contributes to the military sphere of power.
Conditions: The faction must control the Beril Strait, Kaledan Wastes, the Grey Sea Port, Koriban Outpost and the Reiner Garrison to use this power.